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Post by Anakin Skywalker on Aug 29, 2006 10:09:26 GMT -5
It may sound dumb, but its actually pretty fun.
~ENEMIES~ Jedi Apprentice
Level 10 EXP 350 HP 135 MP 120 Attacks: Lightsaber Slash- 3-17 Light Melee Force Push- 5-13 Wind Magic-15 MP Defenses: Melee 25 Ranged 40 Magic 20 Fire 100, Water 90, Ice 110, Wind 100, Energy 95, Earth 100, Light 100, Darkness 105
Jedi Knight
Level 25 EXP 700 HP 283 MP 260 Attacks: Lightsaber thrust- 5-21 Light Melee Lightsaber Jump-attack- 6-25 Light Ranged-30 MP Force push- 7-15 Wind Magic-10 MP Defenses: Melee 30 Ranged 50 Magic 25 Fire 95, Water 95, Ice 105, Wind 105, Energy 95, Earth 95, Light 95, Darkness 110
Jedi Master
Level 50 EXP 1583 HP 494 MP 432 Attacks: Lightsaber thrust-slash- 9-28 Light Melee twice Lightsaber Ultimate throw attack-14-49 Light Ranged-70 MP Force Push-10-20 Wind Magic-10 MP Defenses: Melee 35 Ranged 55 Magic 30 Fire 90, Water 90, Ice 100, Wind 100, Energy 90, Earth 90, Light 85, Darkness 115
Sith Apprentice
Level 10 EXP 350 HP 130 MP 125 Attacks: Lightsaber Slash-2-18 Fire Melee Force Push-6-12 Wind Magic-15 MP Defenses: Melee 20 Ranged 40 Magic 25 Fire 90, Water 110, Ice 100, Energy 95, Earth 100, Light 105, Darkness 100
Sith Warrior
Level 25 EXP 700 HP 272 MP 271 Attacks: Lightsaber Thrust- 4-22 Fire Melee Lightsaber Jump Slash- 4-27 Fire Ranged-30 MP Force Lightning- 1-25 Energy Magic-20 MP Defenses Melee 25 Ranged 50 Magic 30 All Elements 100
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Post by Lord Darksaber on Aug 30, 2006 11:53:45 GMT -5
Can I make weapons and armor too?
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Post by Anakin Skywalker on Aug 30, 2006 18:35:55 GMT -5
Yes of course...In fact that's kinda what I'm doing now!
~WEAPONS~
Blue Lightsaber Level: 27 Melee, Light Damage: 6-28 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 8-33 Ranged Light damage, 25% chance 1200 gold
White Lightsaber Level: 27 Melee, Ice Damage: 6-28 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 9-32 Ranged Ice damage, 25% chance 1200 gold
Red Lightsaber Level: 27 Melee, Fire Damage: 5-29 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 7-34 Ranged Fire damage, 25% chance 1200 gold
Purple Lightsaber Level: 27 Melee, Water Damage: 6-28 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 8-33 Ranged Water damage, 25% chance 1200 gold
Green Lightsaber Level: 27 Melee, Earth Damage: 8-26 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 8-33 Ranged Earth damage, 30% chance 1200 gold
Gold Lightsaber Level: 27 Melee, Energy Damage: 5-29 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 7-34 Ranged Energy damage, 25% chance 1200 gold
Black Lightsaber Level: 27 Melee, Darkness Damage: 6-28 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 8-33 Ranged Darkness damage, 25% chance 1200 gold
Orange Lightsaber Level: 27 Melee, Wind Damage: 7-27 The basic Jedi/Sith weapon. Special Attacks: Saber throw, 6-35 Ranged Wind damage, 20% chance 1200 gold
Electrostaff Level: 15 Melee, Energy Damage: 5-22 A deadly staff that radiates electricity over its surface. Special Attacks: Double strike, 5-22 Melee Energy damage x2, 35% chance 680 gold
Blaster Pistol Level: 7 Ranged, Light Damage: 3-16 A basic laser pistol. Special Attacks: Double shot, 4-17 Ranged Light damage x2, 50% chance 200 gold
Blaster Rifle Level: 11 Ranged, Light Damage: 5-18 An basic laser rifle. Special Attacks: Triple shot, 3-16 Ranged Light damage x3, 25% chance 450 gold
Blaster Chaingun Level: 15 Ranged, Light Damage: 4-17 A basic rapid-fire laser weapon. Fires two shots at a time. Special Attacks: Blazing shot, 4-17 Ranged Light damage x2, 3-18 Ranged Fire damage x2, 15% chance 700 gold
Flamethrower Level: 16 Ranged, Fire Damage: 7-20 A basic Fire-blasting weapon. Special Attacks: None 745 gold
Missile turret Level: 24 Ranged, Fire Damage: 3-24 A turret with two barrels, shoots twice, once for earth damage, once for fire Special Attacks: None 820 gold
~ARMORS~
Jedi Robes Level: 25 Defense: Melee 25 Ranged 35 Magic 20 Elemental damage modifiers: Fire 104%, Water 96%, Ice 100%, Wind 98%, Earth 98%, Energy 102%, Light 95%, Darkness 105% Become a Jedi and earn these amazing special abilities: Level 1-Jump attack-20-31 Melee damage (element specified by weapon) Cost: 25 MP Level 2-Force Push-5-29 Magic Wind damage Cost: 25 MP Level 3-Increase Defense to Melee 30, Ranged 40, Magic 25 Cost: --- Level 4-Force Heal-Heals 20% of your health. Cost: 45 MP Level 5-Double strike-Attacks with your weapon twice Cost: 25 MP Level 6-Summon Apprentice-Summons a guest that deals 4-18 Melee Light damage. Cost: 50 MP Level 7-Decrease elemental damage by -4% on all elements. Cost: --- Level 8-Defensive-Gain 5 Melee defense, 10 Ranged defense, and 5 Magic defense for three turns. Cost: 65 MP Level 9-Summon Yoda-Summons the amazing Jedi Master for a 40% chance of three hits of 16-48 Light Melee, or a 60% chance of two hits of 18-50 Wind Magic. Cost: 100 MP Level 10-FORCE DECIMATION!!-Creates a huge wave of enhanced force, devastating your opponent for 8 hits: First hit: 15-31 Wind Magic Second hit: 10-36 Energy Magic Third hit: 13-33 Light Magic Fourth hit: 9-37 Fire Magic Fifth hit: 16-30 Ice Magic Sixth hit: 15-31 Water Magic Seventh hit: 17-29 Earth Magic Eighth hit: 12-34 Darkness Magic Cost: 180 MP
Again, I'll post more later.
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Post by Lord Darksaber on Aug 31, 2006 12:20:11 GMT -5
blasters should do energy
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Post by Anakin Skywalker on Aug 31, 2006 17:22:55 GMT -5
Eh, I dunno...
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